A Co-op RPG Where You Forge Power, Build Home, and Fight for a Dying World

Dimraeth is a 1-8 player fantasy RPG set in a handcrafted pixel world. Build your hero across 8 races and 6 classes. Explore ancient lands, master elemental combat, forge relationships, and shape a stronghold to call home. Fight for the fate of Dimraeth—together or alone.

Begin Your Unwritten Story

Awaken in a world on the edge of ruin. Gifted with immortality by a broken ritual, you must uncover ancient secrets, rally allies, and stand against the darkness spreading beneath Dimraeth. Your choices will shape the fate of Mirkea and your own.

Deep Build Freedom

Create your hero with a flexible skill tree, distinct racial abilities, and powerful class synergies. Will you master magic as an elf, charge into battle as a minotaur, or carve a new path entirely? Forge a character as unique as your story.

Shape a Living Open World

Explore a vibrant, handcrafted pixel world where forests, weather, and seasons shift around you. Influence the land through your actions, watch the world respond, and uncover the ancient magic that pulses beneath every stone and tree.

Seamless 1–8-Player Co-op

Band together with up to 8 players in seamless co-op. Build unique parties, tackle challenges from different angles, and return for new adventures. Whether you forge your story alone or with friends, every journey will be your own.

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Minotaur

Minotaur are towering, imposing beings with muscular builds and formidable strength. Standing between 7 to 10 feet tall, they possess the head of a bull with sharp, curved horns that can grow up to several feet in length. Known for their intelligence and strategic thinking, minotaurs are not only fierce warriors but also skilled in tactics and problem-solving.

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Human

Renowned for their ingenuity and adaptability, humans are the most populous race in Mirkea. They thrive in diverse environments and contribute significantly to the realm’s cultural and technological advancements.

Magician

The Magician wields elemental magic to enhance their combat skills, seamlessly blending spells with weapon strikes to control the battlefield. With the ability to summon fire, ice, or lightning, they adapt their tactics to exploit enemy weaknesses, striking with both arcane power and martial precision.
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Brawler

The Brawler is a close-combat specialist who combines weapon strikes with feral, instinctive techniques, excelling in grappling, swift attacks, and unpredictable movements. Lightly armored and agile, they rely on relentless stamina and cunning to overwhelm foes in chaotic, melee encounters.

Characters

Alaric

Alaric Audet is a towering figure of strength and resilience, known throughout the land as a legendary folk hero. Standing at 6.4 feet with a weathered, sun-tanned appearance and piercing blue eyes, he embodies the rugged life of the wilds. 

A man of unwavering principles, Alaric lives by ideals of honor, independence, and hard-earned excellence. Calm, focused, and deeply self-assured, he commands respect effortlessly and leads not by seeking approval, but by living as an example of steadfast integrity.

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Myrll

Exiled by the very forest she cherished, Myrll now lingers at its edge—silent, sorrowful, and far from the creatures she once protected. Her ethereal form, marked by doe legs and a fox’s tail, reflects both her connection to the wild and the pain of being severed from it. Though her voice no longer sings, her presence is gentle, curious, and full of quiet ache. Her path is one of healing and rediscovery, where grief slowly gives way to purpose, and exile becomes transformation.
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Eldorian

A young Elven adventurer with boundless curiosity and a heart full of wonder, Eldorian is always the first to greet newcomers to the Guild Hall. Skilled with both spear and spell, Eldorian splits his time between the forest and the Hall, chasing adventure, knowledge, and the dream of becoming a hero in his own right.

Manga

Once a warrior of the Minotaur Empire, Manga now lives a quieter life as Earlwood’s blacksmith. Towering and calm, he’s easily recognized by his cut-off horns—a mark of exile for refusing to join a brutal raid. Guided by the peaceful philosophy of Praesidiism, he believes true strength lies in protection, not conquest. Though his arrival was once met with distrust, Manga earned the village’s respect through his skill, discipline, and bravery during the Goblin Crisis. He remains a steady presence in the Guild Hall, a thinker as much as a craftsman.

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Tamsin

A gifted enchanter with a passion for magical banners, Tamsin brings color and charm to the Guild Hall. Despite her delicate health, she’s full of energy, curiosity, and bright ideas—often talking faster than most can follow. Originally from the Great City of Aldoria, she studied enchantment at the Academy of Arcana before setting out in search of freedom and purpose. Now settled in Earlwood, she’s known for her intricate designs, warm spirit, and the quiet tunes she hums while she works.

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Myrll

Exiled by the very forest she cherished, Myrll now lingers at its edge—silent, sorrowful, and far from the creatures she once protected. Her ethereal form, marked by doe legs and a fox’s tail, reflects both her connection to the wild and the pain of being severed from it. Though her voice no longer sings, her presence is gentle, curious, and full of quiet ache. Her path is one of healing and rediscovery, where grief slowly gives way to purpose, and exile becomes transformation.

Alaric Illustration
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