WHO WE ARE

Mudtek is a fully remote team of 10 developers spread across the globe, united by one mission: to make multiplayer games that bring people closer. Dimraeth is our first title and our boldest challenge — a systems-driven RPG centered on meaningful co-play, not just connectivity. 

We believe games should be the modern excuse to spend real time together. We prioritize connection over gimmicks, substance over spectacle, and honest fun over shallow hooks. Our design philosophy is simple: if it doesn’t serve the player experience or deepen connection, it doesn’t stay. 

With low ego and high standards, we’re building games to last, and to truly matter.

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Team Leadership

Joseph

Founder
Technology Director

Phillip

Game Director

vancris

Creative Director

Connection Comes First

We design for moments that matter — not just flashy features. The best mechanics are the ones that bring people together, whether it’s laughing, competing, or problem-solving side by side.

Substance Over Spectacle

We’d rather make something grounded and memorable than something shiny and hollow. Our games are meant to last, not chase trends.

Play With Purpose

Every system we build serves a reason. If it doesn’t add to the experience or connection, it doesn’t stay.

Respect the Player

We don’t design to manipulate. We design to invite. Players deserve respect — for their time, their intelligence, and their friendships.

Honest Fun is the Best Fun

Feedback is a gift. We chase great ideas, not credit. Everyone on the team can question everything — as long as they care deeply about the answer.

Substance Over Spectacle

We’d rather make something grounded and memorable than something shiny and hollow. Our games are meant to last, not chase trends.